You choose who sees what.
Every city, location, faction, character, scene and note starts as yours alone. Open it to the whole party, or to specific players: the rogue with a guild contact in the next city learns about her, and nobody else does.
How to Invite players and choose what they see
Invite players
- Open your campaign and go to Settings.
- Under Invite players, press Copy link and send it to your table. Or press Copy code: they enter it on My Home.
- Players are always free but need an account. If the link gets shared too widely, press Make a new code.
Choose what they see
Everything you add starts hidden. On any city, location, faction, character, scene or note, open Seen by and choose Only the GM, Specific people (then pick them) or Everyone in the campaign.
Anything new lights up for a player until they have seen it.
Check before you play
In the sidebar, the Your role: GM menu lets you view the campaign as one player, or as Everyone in the campaign. You see exactly what they see. Press Go back to GM mode when done.
Observers can read what is shared and nothing else. Opinions are never shown to players. Players can add their own notes, which you and they can see, and they can share them.