Plan in chapters and scenes.
Build the story as chapters with scenes inside them. Move a scene between chapters, or keep it outside any chapter. Duplicate a scene to revisit a place without redoing the setup.
Features / Run your campaign
Chapters, scenes and notes that keep your whole story at your fingertips, with room for private GM notes beside every one.
Build the story as chapters with scenes inside them. Move a scene between chapters, or keep it outside any chapter. Duplicate a scene to revisit a place without redoing the setup.
A sample journal.
A scene page puts the location, the scene description, the characters who are there, your notes and every connection in one place, with a private GM notes box for dialogue ideas and reminders that players never see.
Keep Information and Quests on their own tabs, in the same note format. Notes attach to scenes and tie themselves to the scene's locations and chapter, replies stay with the note they answer, and you drag them into the order you want on each page. Mark a note Closed when it is done and it tucks itself away.
A note is for something your players should know or do. Each note is one of two kinds, and the kind decides where it lives in the sidebar:
Share it: use Seen by on the note (Only the GM, Specific people or Everyone in the campaign).
What players see: a note that is new to a player is marked High Priority for that player. They tick Read and it goes back to normal. Players can add notes too. Their notes start out visible to them and you.
Closing a note: when a quest is done, press Close. It folds up and its title is struck through. Reopen brings it back.
On a scene: notes tied to the scene's locations show up there, with sub-notes and replies, so you have them to hand at the table.
A sample set of notes.
Quick roll boxes on a scene show the result in a small pop-up, and a roll log, visible only to you, slides up from the bottom of the screen whenever you want to look back.
Rolling dice from a scene
You must be the GM, inside a campaign.
Other dice in a creature's text, such as a Strength drain or how many hours until something happens, are links too. Click to roll them.
On a character's card, the Quick rolls box works the same way.
Your campaign's front page lists the newest things in every section, so you see where you left off the moment you sign in.
Journal, Quests, Characters, Cities, Locations, Factions and Information, each with its latest.
Free to start. Bring your players when you're ready.
Start a campaign