Rescale any monster.
Pick a D&D 5e 2024 or 2014 creature, change its CR, and compare the original with the rescaled version side by side. Each creature keeps how far it sits above or below an average creature of its CR, so AC, saves, ability scores, to-hit bonuses and save DCs only climb as the CR goes up, and melee creatures gain or lose attacks as they cross CR steps.
How to Fight the tavern keeper (homebrew NPC creatures)
Every job the NPC generator uses has a basic stat block: tavern keeper, blacksmith, baker, town guard, thief, hedge wizard and more. They are homebrew, made for Roleplay Journal. They are not official monsters, and each one carries a Homebrew tag so nobody mistakes it for one.
Find one: in the Monster builder, the Encounter builder or a scene's Encounter, click the creature box and type the job (for example "tavern keeper") or the word homebrew to list them all.
Make it fit your party
- Pick the creature. Most start at a low CR, from 0 to about 2.
- Change its CR. A tavern keeper at CR 5 hits harder, has far more hit points and gains extra attacks. Its cudgel and thrown tankard stay.
- Some have a special trick that scales too, such as the cook's boiling stew or the hedge wizard's sleep dust.
Good to know
- Noble, Priest, Acolyte and Bard share a name with an official creature, so theirs read "Noble (NPC)" and so on.
- Copy stat block adds a "Source: Homebrew (Roleplay Journal)" line, so it is still marked when you paste it into Roll20.
- Do not want homebrew in the list? In the Encounter builder, untick Allow Homebrew under Creature filters. It is on by default.
- They follow the same CR rules as every other creature, but they are a starting point. Change what you like.